It's Reapers job to do what we need, not to limit us to some mathematical rounding error or whatever might be going on here. There are other reports of this about snapping to sample rate and various tricks but this is rather bogus. To add insult to injury if I then import the loop of the project I cut in Ardour back into Reaper.Reaper plays it seamlessly! This might sound like a playback issue but it affects anything that plays that file where as the same file cut to loop in Ardour exports flawlessly and all other applications also play it seamlessly. There is nothing I've found that will stop Reaper from popping/clicking on loop from the rendered audio in any position. Reaper will behave the same if you freeze tracks as well. Now select just the second play area again and note that even the full render will pop or click upon looping even in Reaper. Export the selected region and note it will not loop cleanly.įor another test select all three plays and export with the add rendered to project in a new track option. Select the center or second play for the loop so the loop will have all the correct effect trails from the initial play through. Now copy paste or expand drag that so it plays 3 times. To illustrate this make a midi item and add a VSTi, verb, perhaps some leveling. Even if you export and re-add to the project Reaper will pop/click on every loop of the rendered audio. If you are making loops Reaper introduces clicks or pops to the exported audio.
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